
Assassin’s Creed
Spoiler Warning : This review will include minor spoilers that are within the first ten minutes of the game.
Assassin’s Creed has been one of the most hyped games of the year along with Halo 3, The Orange Box, Mass Effect and the like, thanks to the game’s producer Jade Raymond and Ubisoft’s relentless effort to get her in front of the camera every ten minutes. Like so many games though, Assassin’s Creed could easily have become a victim of its own hype, or a game that lived up to it. What the final product does however, is a combination of the two.
Pieces of
The year is 2012 and bartender Desmond Miles wakes up in a mysterious research facility having been kidnapped earlier. The company, Abstergo Science, are trying to use Desmond’s genetic memory for some purpose unknown to him. To do this, they have developed a machine called the Animus which allows him to take control of his Assassin ancestor Altair and view his memories. The story that develops from this has an almost cyberpunk feel to it, having obviously been influenced by films like The Matrix. While the story that takes place inside Desmond’s memory via the Animus is full of every cliché under the sun, the story that takes place in Abstergo between Desmond and the two scientists, Vidic and Lucy, still manages to retain some originality and is genuinely interesting thanks to the ambiguous morality of what they are doing. This could have been a good thing, but since the game doesn’t actually have an ending, it just feels like a bunch of broken promises.
Altair’s storyline is vastly different from Desmond’s, taking place in 1191 during the crusades. Your mission as Altair is to track down nine men profiting from their peoples suffering and assassinate them in order to regain your position within the assassin’s clan. While this initially starts out well and has some good twists, it eventually descends into the realm of overused clichés. The major plot points are delivered via conversations with the assassination targets in which the world of 1191 is abandoned for a setting that looks more like they are inside a computer, surrounded by data, and these conversations are later revisited and discussed by Altair and his master, which works at the beginning but quickly becomes repetitive and tedious. Why a muslim living in the east has an American accent is also anyone’s guess.
Uninitiated
The time spent in control of Desmond is not all that interesting, gameplay-wise. All you really do is walk from the bedroom to the Animus, with the occasionally conversation with Lucy and Vidic or reading the odd e-mail or two. The majority of the time is spent as Altair anyway, so it’s not that big a deal.
When in control of Altair, actions are split between low and high profiles. Low profile moves are actions that won’t bring any attention to the assassin, such as blending with scholars, gently pushing through a crowd, or just a normal paced walk. High profile moves are just the opposite – actions that will attract attention and should only be used when absolutely necessary. These include attacking enemies, tackling your way through a crowd, climbing up buildings and running.
Blending is a key part of the game as it will give you complete anonymity from guards. If you find a group of scholars you can use their similar appearance to disguise yourself as one of them, or if you find a bench you can hide as just another face in the crowd. This can be one of the most exciting parts of the game as trying to find a place to hide while on the run adds a high level of tension and requires a little brain powers. Performing a stealth assassination is also a lot of fun as you have to sneak up on the guards carefully and stab them from behind, one wrong move being all it takes to go from hunter to prey.
The controls also feel really natural, particularly climbing the buildings and making your way from one to the other. Rather than making some over complicated way of doing this, it’s all been kept very simple and it really works quite well. All you have to do is switch to high profile, hold the free step or jump button and move in whichever way you wish to climb or jump. This is easily one of the highlights of the game as jumping from building to building and finding ways to climb the highest ones, some of which are huge, never gets old.
Early on in the game Altair loses all of his abilities which is both annoying as a player and almost completely unnecessary, apparently Altair’s decrease in rank also causes him temporary amnesia of how to counter an attack. Over the course of the game however, you’ll regain them all and it doesn’t really feel like it’s making a difference which just causes it all to feel like a waste of time.
There are many side quests to take part in too. In each city there are a number of flags to collect, tall buildings that serve as a “view point”, a place to uncover more of the map, and citizens to rescue from guards who have decided to flaunt their authority. All of these initially start out fun but get boring as you continue to do them. The best is probably climbing to find view points as any time spent on top of the buildings is generally a lot of fun. The worst is the repetitive rescue missions, though they have the added benefit of unlocking groups of scholars to blend with and groups of vigilantes who will fight any guards that are chasing you. Both become useful after having carried out an assassination when the guards are at their most threatening.
The crowds are also a fun element to the game. If you decide to jump from a building and land in a group of people, you’re immediately going to be noticed by anyone who is close enough to hear you or see you, usually prompting a loud gasp from the crowd. This immediately makes escaping from the guards more troublesome as a single slip up is enough to get noticed and hunted down. The enemy AI is a bit mixed though, since some times they really seem to be thinking and other times they barely notice you. For example, if you begin to climb a building they will begin to search for other ways to get to you by throwing rocks at you or finding another path up the building, but if you use the gentle push move on them a lot they won’t even turn to look at you despite the suspicious behaviour.
Combat is yet another example of a gameplay element that goes from being good fun to repetitive and tedious. There’s only one attack button that kind of limits your offensive abilities, though if you get in to a fight on top of a building you can also grab your opponent and send them to the streets below. When you get used to the combat it really starts to shine as pulling off a perfect counter and delivering a sword to a guard’s stomach or slicing into their neck never gets old, and delivering an after touch by hitting the attack button when your swords collide is much the same. The only problem with this is that after a while it all becomes a little too easy as you start to get the timing right. Enemy AI in combat is also quite mixed. If you pull off a particularly gruesome counter and spray blood everywhere, they will occasionally react by turning away in horror giving you an opportunity to strike, and they’ll also run away when they realise they’re fighting a losing battle. On the negative side though, the guards usually stand around waiting for you to attack and given that Altair will mostly be doing the same thing in order to pull off a counter, there’s lot of standing around and waiting which gets old really fast. The camera also gets stuck and obscures your view of the fight far too easily.
When travelling between cities for the first time you enter the Kingdom which is a large area filled with the occasional tiny village or viewpoint. This is easily the most boring part of the game, though fortunately you’re only required to do it four times. The problem with it is that you’re forced to use the blend ability on your horse to avoid detection, as any movement of higher speeds will attract the guards, which just makes it dreadfully slow and boring. Eventually it just becomes far easier to switch to high profile and ride over the guards, though this defeats the purpose of stealth that the rest of the game works hard to create.
One of the most bizarre and infuriating parts of the game comes a fair bit later on when Altair has to kill someone at the docks. Apparently despite assassins needing to learn how to climb impossibly tall buildings and jump in to piles of hay, nobody ever thought that it might be a good idea to learn how to swim as any contact with water results in game over. This especially annoying when you have to jump from one submerged pole to the other but despite aiming the jump perfectly, you’ll somehow wind up jumping left or right and drowning.
Eagle Eyes
Visually the game is stunning, easily on par with anything else released in recent months. The menus are suitably futuristic and the occasional glitches that Desmond gets from the Animus while in control of Altair suit the futuristic feeling perfectly. When the visuals of the game really shine though is while you’re in control of Altair in the cities.
When you reach
The visuals aren’t without flaw though, as none of the cities really feel unique as they begin to look like all that’s changed from city to city is the colour palette, everything else is still so square and box-like, stripping the cities of any individuality. There’s also the occasional screen tearing though it is a rarity, and the framerate really starts to suffer from the large crowds, though the size of crowds it can handle before this kicks in is quite impressive.
Silent Like An Assassin
The audio is an odd one. It’s not really good, but it’s not bad either. It’s just there. Most of the background music is fine and really does suit the mood of the cities, such as the “Arabian Nights” and Aladdin feel of the
The sounds of the crowd are good too, as are the wind sounds that you’ll hear on top of the tallest buildings which is a really good effect when you’re so high up that the bustle and hustle of the crowd below is unnoticeable.
One of the biggest problems with the audio however is the voice acting, particularly Altair’s voice actor who delivers his lines with the charisma and enthusiasm of Arnold Schwarzenegger. The best VA is probably Vidic’s, who really gets across the madness of the character and the situation. Most of the conversations throughout the game also suffer from one character speaking before the other is finished, something that really ruins any immersion.
13.0.0.0
All in all, Assassin’s Creed is a good game that’s only real fault is not living up to the hype that Ubisoft have built up around the game. Despite it’s repetitiveness, it never really gets boring by some miracle and there’s plenty of reason to visit Altair in 1191 after reaching his story’s conclusion. Hopefully the sequels can expand on the combat and actually provide an ending to the game.
7/10







